Kieran Newland

Senior Network Gameplay Programmer

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Third Kind Games - Senior Network Programmer

I was hired at Third Kind Games to own the netcode for a new internal project, an Unreal game built with GAS. Unfortunately this was cancelled during the pre-production stage but during my time I achieved: Identified and built a custom Ability System which was heavily inspired by GAS and built on top of the Network Prediction plugin by Unreal. This plugin gives a few essential features such as buffering and fixed ticking which would allow us to create a better…
  • Third Kind Games - Senior Network Programmer
Third Kind Games - Senior Network Programmer

Predecessor (Xbox One/Series X/PS4/PS5) - Senior Gameplay Programmer

Predecessor is a spiritual successor to the Paragon MOBA project released by Epic Games. Paragon was shut down and the assets were made public when Fortnite started picking up steam. Omeda Studios picked up these assets and are remaking the game with their own twist and a strong community behind the project. My work on this project included: Working in GAS (Gameplay Ability System for UE4) Refactoring the projectile system to use network prediction for improved gameplay experience Implement two heroes - Kallari and…
  • Predecessor (Xbox One/Series X/PS4/PS5) - Senior Gameplay Programmer
Predecessor (Xbox One/Series X/PS4/PS5) - Senior Gameplay Programmer

Catastronauts (PC/Xbox One/PS4/Switch) - Lead Game Developer

Catastronauts is a fast paced party game developed in Unity. Up to 4 players must battle their way through enemy fleets by defending against invading forces while keeping their own ships intact. Set to release on Switch, PS4, Xbox One and PC in late 2018. Catastronauts will be showing at EGX Rezzed and Norwich Games Festival throughout 2018. My roles for this project: All programming (Gameplay, UI, Networking, Console, Graphics + more) Level and gameplay design Team management and leadership Communication with outsourcing  
  • Catastronauts (PC/Xbox One/PS4/Switch) - Lead Game Developer
Catastronauts (PC/Xbox One/PS4/Switch) - Lead Game Developer

Two Point Campus (Xbox One/Series X/PS4/PS5/Nintendo Switch) - Freelance Console Programmer

Two Point Campus is a Simulation game built in Unity to be released on 17th May 2022. A good portion of my time on the Two Point Studios team was spent setting up the project on both current and previous console generations. Additional work included: Refactoring systems to manage memory with Addressables Implement controller input with the existing UI Optimise the game to run on new and older hardware Implement console loading and saving
  • Two Point Campus (Xbox One/Series X/PS4/PS5/Nintendo Switch) - Freelance Console Programmer
Two Point Campus (Xbox One/Series X/PS4/PS5/Nintendo Switch) - Freelance Console Programmer

Wargaming UK - Gameplay Programmer

While at Wargaming I worked on an unannounced AAA multiplayer Unreal Engine project. I spent some time on both prototype and production ready code. Some of the general areas I worked in are: GAS (Gameplay Ability System) Prototyping- Multiplayer Gameplay Editor Tooling
  • Wargaming UK - Gameplay Programmer
Wargaming UK - Gameplay Programmer
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