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Kieran Newland

Senior Network Gameplay Programmer

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Unreal Engine

Seafarers – Prototyping

Gameplay footage (No optimisation so the capture quality isn’t great)

Seafarers is a prototype I spent 3 months making while working around my freelance work. The intention is for a proof of concept of a game idea that I wanted to make.

It’s an asyncronous pirate battler where each ship has one captain and two crew mates controlling the ship working towards the same objective. The objective in this case is to hold the central map objective for the longest or the highest score wins after 15 minutes.

Technology

  • Unreal Engine 4 C++ – GAS (Gameplay Ability System) Framework
  • PlayFab Server Backend
  • Azure storage for automatic profiling data backup


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Related Projects

Wargaming UK – Gameplay Programmer

December 18, 2023

Kraken Party – Network Gameplay Consulting

July 15, 2024

Studio Gobo – Lego Horizon Adventures – Senior Programmer

July 15, 2024

About Me

I’ve worked in AAA and indie teams as both full time and freelance positions. I’m a huge fan of multiplayer and RPG games so if you’ve got a project with either of those boxes ticked, I’d love to hear more!

Recent Posts

  • BlogUnreal Engine

    Replication Graph – How To Reduce Network Bandwidth In Unreal

    July 30, 2024
  • BlogUnreal Engine

    Using GPlayInEditorContextString To Find Multiplayer Context While Debugging In Unreal

    February 25, 2024

Contact

Email: Kieran.Newland@gmail.com
LinkedIn: linkedin.com/in/kierannewland
Twitter: @KieranNewland

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