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Kieran Newland

Senior Network Gameplay Programmer

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Unreal Engine

Third Kind Games – Senior Network Programmer

I was hired at Third Kind Games to own the netcode for a new internal project, an Unreal game built with GAS. Unfortunately this was cancelled during the pre-production stage but during my time I achieved:

  • Identified and built a custom Ability System which was heavily inspired by GAS and built on top of the Network Prediction plugin by Unreal. This plugin gives a few essential features such as buffering and fixed ticking which would allow us to create a better networked game experience and would not be possible with Unreal’s standard networking features.
  • Lag compensation work on existing weapon systems for more accurate hit registration
  • Refactoring old systems to allow for predicted logic
  • Set up Gamelift for server deployment and matchmaking
  • Mentoring other programmers as most of the team were new to the engine and ensuring correct network patterns were used. This included correct usage of GAS

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Related Projects

Studio Gobo – Lego Horizon Adventures – Senior Programmer

July 15, 2024

Wargaming UK – Gameplay Programmer

December 18, 2023

Seafarers – Prototyping

December 18, 2023

About Me

I’ve worked in AAA and indie teams as both full time and freelance positions. I’m a huge fan of multiplayer and RPG games so if you’ve got a project with either of those boxes ticked, I’d love to hear more!

Recent Posts

  • BlogUnreal Engine

    Replication Graph – How To Reduce Network Bandwidth In Unreal

    July 30, 2024
  • BlogUnreal Engine

    Using GPlayInEditorContextString To Find Multiplayer Context While Debugging In Unreal

    February 25, 2024

Contact

Email: Kieran.Newland@gmail.com
LinkedIn: linkedin.com/in/kierannewland
Twitter: @KieranNewland

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