I joined BULKHEAD to help get Wardogs over the finishing line. My start date was too late in the project to create systems so my time was spent improving and fixing existing systems. We eventually released to over 300,000 concurrent players and 3 million+ sales within the first month which included many of its own unique issues to fix.
Work on this project included:
- Fixing rollback related issues for their custom action system
- Tracking down and fixing bugs that could not be reproduced such as invisible player characters and incorrect animations due to replication order and relevancy
- Fixing issues that happened due to different systems using different replication layers/tick timings
- Staying on top of obscure crashes during playtests, often with only a minimal dump file for info
